PINION MODEL
KEY COMPETENCIES FOR YOUR STUDENTS’ FUTURE.
Your students will work through interdisciplinary projects to boost their ideas, so they can learn to solve problems.
RESEARCH – DESIGN
PERFORM AND PROGRAM – COMMUNICATE
The digital processes: knowledge, automation, and programming skills will be essential in the future to be part of a digital generation in a successful and coexisting society.
Digital Citizenship
Encourage the community’s belonging sense and empowers students to be part of the society they live in.
Encourage the community’s belonging sense and empowers students to be part of the society they live in.
Team working
Allow us to compare, share and verify the learning process with others. Team working is a key fact that helps develop more creative ideas as part of a group.
Allow us to compare, share and verify the learning process with others. Team working is a key fact that helps develop more creative ideas as part of a group.
Automation
Encourage students to develop logical and mathematical thinking, as well as scientific intuition and creativity-sense development.
Encourage students to develop logical and mathematical thinking, as well as scientific intuition and creativity-sense development.
Programming
Develop students’ logical, mathematical, and computational systematic ways of thinking, providing them with tools to design software in different coding languages, no matter what career they choose in the future.
Develop students’ logical, mathematical, and computational systematic ways of thinking, providing them with tools to design software in different coding languages, no matter what career they choose in the future.
Maker Skills
Use tools and equipment to shape the ideas envisioned by the students.
Use tools and equipment to shape the ideas envisioned by the students.
ICT
Development of skills to efficiently communicate the collectively elaborated projects through web research, multimedia, social networking, etc.
Development of skills to efficiently communicate the collectively elaborated projects through web research, multimedia, social networking, etc.